I went to the Game
Developers Conference recently...
| I was talking with some
fellow vid-game perennials about how things have changed. The
industry has matured and so have many of its practitioners.
Fortunately there is a constant supply of new people coming in who
haven’t had a chance to mature too much yet. Then we thought about
how for these new people there aren’t so many bad examples to lead
them into debauchery as there were when we first started. It seemed
somehow sad that the level of maturity has advanced to the point
where there are no good bad-influencers like in the old days.
However, we decided after a couple of drinks that actually there
weren’t really many manic mentors back then either, it was simply
that we didn’t need any nudging along those lines. And we took
solace in the knowledge that the kids of today are probably equally
resourceful. This industry has always respected self-starters. |
And that reminded me of the old
Consumer Electronics Shows and that reminded me of a classic Tod Frye
story. . .
It’s a delightful
evening with the crew as we gather for dinner after a long hard day
of brainstorming ideas and examining competitive product. The
festivities start with a round of drinks, and by “a round” I mean
around several apiece for openers. We’re having a good time and
chatting enjoyably when all of a sudden Tod (of 2600 Pac Man
ignominy) slams his glass down on the table, startling everyone. He
yells at the top of his lungs:
“T…I…S…”
Everyone within a 50
foot radius is stunned, just staring at Tod anticipating some manner
of explanation (oft the case with Tod). Those at our table aren’t
quite so shocked since Tod is frequently given to such acronymatic
ejaculations, albeit not usually so intense, however we are no less
curious since “T.I.S.” is not part of Tod’s usual repertoire.
Fortunately we didn’t have to wait long for clarification. Tod
continued at full volume,
“T…I…S…Tod…Is…Drunk!”
After about three
seconds of dead silence. . . our whole table starts laughing
uproariously and the evening is officially ON, in a
fasten-your-seatbelts sort of way.
| At the Game Developers
Conference there were quite a few interesting technologies for motion
capture for animation and motion recognition for game control. They
were very cool to see. Way back at the Consumer Electronics Show
there were always the new peripherals and technologies to make
development easier or new directions possible. It seems that every
entertainment oriented endeavor is split between content and tools,
and the trade shows tend to highlight both at every opportunity. On
some levels you could reasonably ask: has anything really changed?
Than again on other levels you could reasonably answer: yes, it
certainly has! |
We drank our way
through dinner and after that it was time to retire to one of the
hotel rooms for the kinds of refreshments better consumed in a less
public venue. The crew at this point consists of roughly ten of us,
including programmers, managers and one department director with an
eye on becoming VP. Let’s call him “Steve.” Steve is a pretty
funny guy when he let’s himself go, and no one was doing anything
this evening that was likely to increase inhibitions. :)
Now we’re on the
fifth floor of a very nice hotel and we are having a lovely time
enjoying the view through the French doors and past the balcony. Tod
is out on the balcony doing his usual acrobatic horsing around
routine as he is wont to do (we still need to get to that “sprinkler
lobotomy” story).
So Tod is messing
around out there and we are all in here trying to keep the smoke
inside for discretion’s sake. Then Tod decides to take it up a
notch (another Tod predilection). He does so by jumping up on the
railing of the balcony and doing a tightrope routine. Appreciate that
he is pretty high (in every sense of the word) at this point and so
he is taking quite a gamble and we are all equally elevated and so
are sort of enjoying the show and only mildly contemplating some of
the poorer outcomes only inches away. Tod is showboating and loving
it and we are laughing and egging him on. And finally Tod is looking
down over the balcony and he says “You know, this doesn’t really
look so bad. . .’ and then he jumps.
That’s right. He
actually jumps off the fifth floor balcony. In the down direction. We
are suddenly stunned and speechless for the second time this evening,
only this time carries a very strong “HOLY SHIT!” component to
it. Faces change. You could see some fright and worry and some
empathy for poor Tod and in at least one case (Steve’s) there is
that look of someone who has just seen his career dive off that
balcony with Tod. Steve is the senior ranking officer there and he
knows that at the inquest he will have to explain how, as manager of
the group, he thought it wise to play along this far with the troops.
After a few more moments of disbelief we rush over to the railing on
the balcony and look down. Well. . .
There’s Tod looking
right back up at us, laughing hysterically at some very scared and
agonized expressions. It turns out there’s a plaza level (with some
lovely shrubberies) built out the back of the hotel on the fourth
floor level, so Tod has only really jumped a few yards, but he sold
it like five floors and we all bought it. The dramatic dynamics were
very intense though, which is one thing Atari activities are very
much about.
But the best is yet to
come as Tod is still very wasted and wandering around the plaza,
chortling beneath our flushed and relieved faces, when he decides
it’s time for a bathroom break. So he wanders over toward one of
the bushes and proceeds to start relieving himself right there.
At this point Steve,
who hasn’t said a word since Tod’s first departure (in fact, has
only just started breathing again) puts on his voice of authority and
creates one of the great (hitherto unpublished) moments in Atari
history. He points a finger at Tod and yells out “Tod, STOP! You
can’t do that in those bushes! We might have customers in there.”
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